3d modeling

3D computer graphics or 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices.
3d modeling
Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.

3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers.

BLENDER 3D is one of these software.blender 3d logo

3d models

Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned. Their surfaces may be further defined with texture mapping.

3D models are widely used anywhere in 3D graphics and CAD.
Actually, their use predates the widespread use of 3D graphics on personal computers. Many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time.

Today, 3D models are used in a wide variety of fields.
The medical industry uses detailed models of organs; these may be created with multiple 2-D image slices from an MRI or CT scan.
The movie industry uses them as characters and objects for animated and real-life motion pictures.
The video game industry uses them as assets for computer and video games.
The science sector uses them as highly detailed models of chemical compounds.
The architecture industry uses them to demonstrate proposed buildings and landscapes in lieu of traditional, physical architectural models.
The engineering community uses them as designs of new devices, vehicles and structures as well as a host of other uses.
In recent decades the earth science community has started to construct 3D geological models as a standard practice.
3D models can also be the basis for physical devices that are built with 3D printers or CNC machines.

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BLENDER

Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing. It further features an integrated game engine.

bender logoThe Dutch animation studio Neo Geo developed Blender as an in-house application in January 1995, with the primary author being software developer Ton Roosendaal. The name Blender was inspired by a song by Yello, from the album Baby. When Neo Geo was acquired by another company, Ton Roosendaal and Frank van Beek founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002.

On July 18, 2002, Roosendaal started the "Free Blender" campaign, a crowdfunding precursor. The campaign aimed for open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time) collected from the community. On September 7, 2002, it was announced that they had collected enough funds and would release the Blender source code. Today, Blender is free, open-source software that is—apart from the Blender Institute's two full-time and two part-time employees—developed by the community.

The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to GPLv2, Blender would have been available also under the Blender License that did not require disclosing source code but required payments to the Blender Foundation. However, they never exercised this option and suspended it indefinitely in 2005. Blender is solely available under "GNU GPLv2 or any later" and was not updated to the GPLv3, as "no evident benefits" were seen.

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